Import ORK Framework (including Makinom) into your Unity project. This makes it easy to use raycasting for positions on the ground without being blocked by combatants. for this tutorial, the ground (and other scene assets) are on the Default layer and the combatants on layer 10 ( Combatants). Why? It’s generally a good idea to have things on different layers, e.g. The tutorial assets are already set up that way. That shouldn’t have an impact on the tutorials in most cases.Īs the name suggests, this is the layer the prefabs of our combatants, but also their equipment, will be placed on. If your project already had layer 10 set up, you probably started with a project that has something else set up, e.g. Or via the Unity menu: Edit > Project Settings… > Tags and Layers Open Unity’s layer settings, either via the Layers popup in the upper right corner: Layer Setup #įirst, after creating the new Unity project, we’ll set up a new layer that’ll be used by the tutorial assets. Use the 3D template to create the project. Use the Unity Hub to create a new Unity project. First Steps #īefore getting started with the actual 3D Action RPG tutorials, we’ll have to do some basic setup in the Unity project. The tutorial uses assets from free Unity Technology asset packs available in the Unity Asset Store.Īdditionally, the tutorial uses SoftMaskForUGUI, a free soft mask implementation for the Unity UI, available under the MIT license. You don’t need to download them separately, all you need is included in the tutorial assets pack download above. It’s recommended to use LTS (long term support) versions. This package requires using at least Unity 2020.3. You can download the tutorial assets here (you only need this pack): The assets provided for this tutorial series are not for commercial use. If you want to learn more about all kinds of features related to setting up a complete game, check out the 3D RPG Playground tutorial series. If you want to learn more about setting up a detailed status system, check out the status system setup tutorial series. The game starts right in a large scene with spawned enemies to fight. There’ll be no start menu or other menus, leveling system, interactions or other game mechanics.
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